本文整理汇总了C#中CardboardHead类的典型用法代码示例。如果您正苦于以下问题:C#CardboardHead类的具体用法?C#CardboardHead怎么用?C#CardboardHead使用的例子?这里精选的类代码示例或许可以为您提供帮助。
示例1:Start//UsethisforinitializationvoidStart(){ ConsoleLog.SLog("PlayerGameManagerStart()");
anim=GetComponent
(); cardboardCamera=GameObject.FindGameObjectWithTag("PlayerHead"); cardboardHead=cardboardCamera.GetComponent(); headPos=GameObject.FindGameObjectWithTag("CameraPos").transform; gun=GameObject.FindGameObjectWithTag("MyGun"); gunProperties=gun.GetComponent(); gunAudio=gun.GetComponents(); gunLight=GameObject.FindGameObjectWithTag("GunLight"); gunFlashEmitter=GameObject.FindGameObjectWithTag("GunFlash").GetComponent(); gunFlashEmitter.emit=false; footstepsAudio=GetComponent(); bulletHoleArray=newArrayList(bulletHoleMaxAmount);
//HUD HUD=GameObject.FindGameObjectWithTag("HUD"); healthBar=HUD.transform.GetChild(0)asTransform; bulletText=HUD.transform.GetChild(1).GetComponent(); reloadText=HUD.transform.GetChild(2).GetComponent(); grenadeText=HUD.transform.GetChild(3).GetComponent(); HUDCanvas=HUD.transform.GetChild(4).gameObject; deadText=HUDCanvas.transform.GetChild(0).gameObject; endRoundText=HUDCanvas.transform.GetChild(1).gameObject; endGameText=HUDCanvas.transform.GetChild(2).gameObject;
bulletText.text=gunProperties.bulletLoadCurrent+"/"+gunProperties.bulletStoreCurrent; grenadeText.text=grenadeStore+"";}
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